We are looking for an Engine Programmer Intern to join the team building a new serialization stack for Unreal Engine.
This schema-based serialization system will be at the heart of how engine content is saved, loaded, and versioned.
As part of the serialization team you will be given a feature to own within our development cycle — such as schema evolution, data migration / recovery, type bindings, or debug tooling.
You will work with your engineering lead and partner-teams across the engine to flesh out the system and build core technology that millions of players and creators rely on every day.
Design and implement a feature within the serialization stack, taking it from proposal to shipped code with guidance from your engineering lead
Write high-performance, memory-efficient C++ for systems where correctness and backwards compatibility are critical
Build tooling that helps users work with serialized data — such as diffing, visualization, and human-readable text formats
Develop thorough unit tests to guarantee data integrity across save, load, and version-upgrade paths
Collaborate with partner teams across the engine to integrate the serialization system with their data and workflows
Participate in code reviews and design discussions, learning how core engine technology is built and maintained at scale
Being able to explain a technical design and ask good questions
Strong C++ fundamentals, including a solid grasp of memory management, pointers, and familiarity with the fundamentals of template
Self-driven, eager to learn, and open to feedback, using it to improve your work
Interest in low-level systems programming — file formats, binary data, compilers, or engine internals
A rigorous, detail-oriented approach
Good understanding of data structures and how data is laid out and represented in memory
Being comfortable debugging unfamiliar code and methodically tracking down the root cause of a problem



