Have you ever noticed how certain visual and audio cues pair together in a game? Like when you collect that spinning, gold coin and a delightful chime plays, letting you know it’s been added to your inventory. Or have you ever thought about how accessibility options (like subtitles or colour blindness settings) are designed into gameplay? 

At Activision, Blizzard & King we strive to build an experience that can be enjoyed by everyone. In this session, we will take a closer look at accessibility in gaming and just how much thought goes beyond the initial game concept to make our games more inclusive for everyone to play.