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    Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern. 

    Responsibilities

    As a VFX Artist within the Visual Effects team at Rare, you’ll be responsible for delivering beautiful and captivating visual experiences to our players. You’ll contribute to a 35-year history of delivering visually stunning games, using cutting-edge techniques to solve problems, and showing your own inventiveness to tackle challenges that have not yet been solved in the industry.

    VFX Artists can expect to interact with almost every aspect of game production. This role is about marrying art and technology in unique, creative ways. VFX interns could find themselves working with Engineers on implementation of gameplay features, Artists on tasks requiring high-quality VFX, or even with the Character and Animation teams creating ambient life in the world.

    The desire to learn, fit into a team environment, and positively increase the quality of the game as a whole is a must – everybody on the team gets their hands dirty in all areas of game production! It’s all about the individual’s strengths and passions. Whether it’s creating simulated VFX or 2D VFX content, writing shaders, or something else that we’ve never seen before, we want Artists who will bring their own unique views and ideas to the project and the drive to innovate in their areas of interest.

    We’re big believers in high-quality artwork here at Rare and, since we’re developing our products as services, we aim for fast iteration using common methods. This means that we embrace modern development practices such as continuous delivery, automated testing, team art reviews and agile methods.

    Key accountabilities

    • Identify, implement, and iterate on game features and pipeline requirements, in conjunction with Artists, Designers, Engineers and Testers.
    • Solve problems through the application of sound common sense.
    • Devote time to personal improvement to further your own game development, art, and technical knowledge.

    Qualifications

    Required experience and capabilities

    • Experience of producing Realtime VFX and a passion for the creating state-of-the-art visuals.
    • A solid grounding in core art or animation foundation and genuine enthusiasm for Realtime VFX 
    • A passion for keeping up to date with current as well as future techniques.
    • A portfolio or VFX blog demonstrating your ability in Realtime VFX.
    • A good understanding of 3D graphics content generation tools (e.g. Maya, Houdini, Embergen). 
    • A good understanding of 2D graphics content generation tools (e.g. Photoshop, Substance Designer, After Effects).
    • A good understanding of off-the-shelf engines/editors (e.g. Unreal 4/5, Unity). 

    Please note it is not essential to have experience in computer games development or to be on a games-specific course. 

    Desirable experience

    None of these are essential but the more the better: 

    • Proficiency with 3D graphics content generation tools (e.g., Maya, Houdini, Embergen). 
    • Proficiency with 2D graphics content generation tools (e.g., Photoshop, Substance Designer, After Effects).
    • Proficiency with off-the-shelf engines/editors (e.g., Unreal 4/5, Unity). 
    • Strong traditional art skills. 
    • A love for stylised visuals – exploring and understanding the art pipeline and rendering techniques involved. 
    • Artwork interests outside those prescribed by a university course (e.g., personal portfolio, online competitions, independent game projects, involvement in a modding community). 
    • Creative activities (e.g., interest in art principles, photography, creative writing, game art).  
    • Experience of any of the areas of game development mentioned in this job description. 

    How to apply

    Please include a copy of your CV with a cover letter and portfolio. We realise that your portfolio may be a work in progress and that’s fine, it’s your potential that will catch our eye. Here are some things you can do to help your portfolio stand out: 

    • Include things you are genuinely proud of – this is your chance to show off so please make the content easily accessible.
    • Demonstrates why you want to work for our team at Rare. We’re a creative lot so it doesn’t have to be a letter, it could be a video, comic, or even a game! 

    Please be aware that this role will be based at Rare Studio, Twycross, Leicestershire and the successful applicant will be required to work on-site to get the best out of the 12-month internship.